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	<title>Comments on: Game Architecture: Model-View-Controller</title>
	<atom:link href="http://dev.koonsolo.com/9/model-view-controller-for-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://dev.koonsolo.com/9/model-view-controller-for-games/</link>
	<description>A blog on how to create your own computer games (by Koen Witters)</description>
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		<title>By: Noir Talon</title>
		<link>http://dev.koonsolo.com/9/model-view-controller-for-games/comment-page-1/#comment-57</link>
		<dc:creator>Noir Talon</dc:creator>
		<pubDate>Sat, 19 Sep 2009 19:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=9#comment-57</guid>
		<description>MVC is a great way to start, the model scales well to online and MMO games. Check out some of the architecture&#039;s used in MMOs like EvE, WoW, and the like. 
I&#039;ve got some examples posted at pennymo.com from a presentation I gave on MMO architecture at MIGS 2008.</description>
		<content:encoded><![CDATA[<p>MVC is a great way to start, the model scales well to online and MMO games. Check out some of the architecture&#8217;s used in MMOs like EvE, WoW, and the like.<br />
I&#8217;ve got some examples posted at pennymo.com from a presentation I gave on MMO architecture at MIGS 2008.</p>
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		<title>By: Glen Schulz</title>
		<link>http://dev.koonsolo.com/9/model-view-controller-for-games/comment-page-1/#comment-48</link>
		<dc:creator>Glen Schulz</dc:creator>
		<pubDate>Fri, 11 Sep 2009 21:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=9#comment-48</guid>
		<description>Great article, thanks!

Here&#039;s another great article on Main() loop implementations, and separating game update from rendering and FPS:

http://dewitters.koonsolo.com/gameloop.html</description>
		<content:encoded><![CDATA[<p>Great article, thanks!</p>
<p>Here&#8217;s another great article on Main() loop implementations, and separating game update from rendering and FPS:</p>
<p><a href="http://dewitters.koonsolo.com/gameloop.html" rel="nofollow">http://dewitters.koonsolo.com/gameloop.html</a></p>
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		<title>By: Rodrigo Bento</title>
		<link>http://dev.koonsolo.com/9/model-view-controller-for-games/comment-page-1/#comment-45</link>
		<dc:creator>Rodrigo Bento</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=9#comment-45</guid>
		<description>Dudes, 

Wouldn&#039;t all these classes/objects that are needed to implement this pattern kind of slow down the update and draw of the game. I mean all these messages between objects and getting and setting values...

I read the article Sebastian suggested about Guerrilla Games and the MVC patten and they mention a certain overhead regarding this topic.

Will this overhead kind of slow down the update or drawing? In that case what would be the approach to deal with this. What you guys think about it?</description>
		<content:encoded><![CDATA[<p>Dudes, </p>
<p>Wouldn&#8217;t all these classes/objects that are needed to implement this pattern kind of slow down the update and draw of the game. I mean all these messages between objects and getting and setting values&#8230;</p>
<p>I read the article Sebastian suggested about Guerrilla Games and the MVC patten and they mention a certain overhead regarding this topic.</p>
<p>Will this overhead kind of slow down the update or drawing? In that case what would be the approach to deal with this. What you guys think about it?</p>
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	<item>
		<title>By: Spued</title>
		<link>http://dev.koonsolo.com/9/model-view-controller-for-games/comment-page-1/#comment-43</link>
		<dc:creator>Spued</dc:creator>
		<pubDate>Tue, 01 Sep 2009 03:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=9#comment-43</guid>
		<description>Thank you. This is very useful for me.</description>
		<content:encoded><![CDATA[<p>Thank you. This is very useful for me.</p>
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	<item>
		<title>By: zyhang</title>
		<link>http://dev.koonsolo.com/9/model-view-controller-for-games/comment-page-1/#comment-39</link>
		<dc:creator>zyhang</dc:creator>
		<pubDate>Wed, 26 Aug 2009 03:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=9#comment-39</guid>
		<description>thanks! it is useful for beginner</description>
		<content:encoded><![CDATA[<p>thanks! it is useful for beginner</p>
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	<item>
		<title>By: Newton</title>
		<link>http://dev.koonsolo.com/9/model-view-controller-for-games/comment-page-1/#comment-27</link>
		<dc:creator>Newton</dc:creator>
		<pubDate>Thu, 13 Aug 2009 12:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=9#comment-27</guid>
		<description>the ides is great!

I think practice is the best way to master MVC</description>
		<content:encoded><![CDATA[<p>the ides is great!</p>
<p>I think practice is the best way to master MVC</p>
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		<title>By: Sebastien B</title>
		<link>http://dev.koonsolo.com/9/model-view-controller-for-games/comment-page-1/#comment-4</link>
		<dc:creator>Sebastien B</dc:creator>
		<pubDate>Thu, 16 Jul 2009 17:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=9#comment-4</guid>
		<description>Great post, thanks!
On the same subject, read this one too:
http://www.gamasutra.com/features/20050414/rouwe_01.shtml</description>
		<content:encoded><![CDATA[<p>Great post, thanks!<br />
On the same subject, read this one too:<br />
<a href="http://www.gamasutra.com/features/20050414/rouwe_01.shtml" rel="nofollow">http://www.gamasutra.com/features/20050414/rouwe_01.shtml</a></p>
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